![]() Human meat offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist.In Rimworld you will have a colony of pawns to keep safe and of course well fed. Decreasing mood: The mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a tortured artist, create an anti-raider psychic beacon, or convert a pawn via Crisis of belief.At a profit of 45.5 per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income. Chemfuel can be sold for a profit, used in a chemfuel generator, or consumed in any other way without penalty. ![]() Chemfuel: When processed in a biofuel refinery, insect meat is treated like any other organic food.Kibble Production: Insect meat may be used as the required meat for kibble production and fed to animals without penalty.Animal food: Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. If the " Insect Meat: Loved" precept is used, then insect meat becomes a no-brainer. This makes insect meat useful if meat, or food in general, is in low supply. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. It can also be cooked into lavish meals for +9 mood, which is higher than fine meals without insect meat. If desired, you can cook it into a fine meal or carnivore fine meal, resulting in a net gain of +2 mood. ![]()
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